AI Insights · Timothy · March 2022
Top 5 Tabletop Board Games on iOS in Poland: Q1 2022 Performance
Discover the performance trends of the top 5 tabletop board games on iOS in Poland during Q1 2022, including revenue, downloads, and active users.
During the first quarter of 2022, the top 5 tabletop board games on iOS in Poland showcased varied performance trends. Here’s a closer look at their weekly revenue, downloads, and active users.
Chess - Play & Learn from Chess.com experienced a fluctuation in weekly revenue, peaking at around $4.1K in the first week of January and gradually declining to approximately $1.8K by the end of March. Weekly downloads were relatively stable, with a notable increase towards the end of the quarter, reaching 2.5K. The app maintained a steady number of active users, hovering around 30K throughout the quarter.
Ludo Club・Fun Dice Board Game by Moonfrog saw a mixed trend in weekly revenue, starting at $185 and peaking at $586 in mid-February. Weekly downloads witnessed a high of 4K in early January, before gradually decreasing to around 2.8K by the end of March. Active users ranged between 13.9K and 17.1K, showing a slight decline over the quarter.
Business tour from 8Floor Asia Inc maintained relatively stable weekly revenue, fluctuating between $146 and $228. Downloads saw a peak of 903 in the first week of January, followed by a decline to 689 by the end of the quarter. Active users remained consistent, averaging around 2.2K throughout the period.
Chess Online + by Entertainment 4Media AG had a notable spike in weekly revenue, reaching $653 in early January, but generally maintained lower earnings around $31-$156. Weekly downloads were modest, peaking at 113 in the first week of January. The number of active users fluctuated slightly, averaging about 380-470.
MONOPOLY: The Board Game from Marmalade Game Studio showed minimal activity in terms of weekly downloads, with numbers rarely exceeding single digits. Revenue started at $204 and decreased to $93 by the end of March. Active users were minimal, with the highest count being 23 in the first week of January.
These insights are based on data from Sensor Tower, where you can find more detailed analytics and trends for these games and others in the market.